Udemy course ZBrush Course – Learn Re-topology and have control in ZBrush by mojomojo design
ZBrush Course – Learn Re-topology and have control in ZBrush is the best Udemy course on the market. With this offer they will be able to greatly improve their knowledge and become more competitive within the Design category. Therefore, if you are looking to improve your Design skills we recommend that you download ZBrush Course – Learn Re-topology and have control in ZBrush udemy course.
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- Author: mojomojo design
- Course rating: 4.5
- Category: Design
- Modality: Online
- Status: Available
- Idiom: English
Abouth mojomojo design
MojoMojo online training aims to give you a thorough learning experience.
What the udemy ZBrush Course – Learn Re-topology and have control in ZBrush course teaches?
What you’ll learn Have a full understanding of different processes of creating clean geometry for animation Understand the principals of UV layout and exporting maps
ZBrush Creating clean topology is an essential skill to learn, this course is aimed at just that learn re-topology
More information about the course ZBrush Course – Learn Re-topology and have control in ZBrush
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface. We will be using a sample model I have already created for this course it is in dynamesh mode so has bad topology for animating, we will explore different methods for creating clean flow to out sub tools. As a I will also cover UV unwrapping and creating a single UV set from multiple sub tools we will then export these out and composite inside Photoshop. During this course we will look at the following: ZRemesher for auto retopolgising we will also look at creating zremesher guides to influence the re-mesh (there is a quite a bit of useful tips in this section) We will hand retopologise the model from a reference We will look at using ZRemesher in conjunction with hand editing the topology UV layout and creation: We will create groups I will show you how to Unwrap the UV’s of the model I will show you how to protect and attract UV seams We will Produce one UV map over multiple sub tools I will show you how to export these maps and the mesh out of ZBrush I really hope you find this course helpful if you need any help please message me. I am here to help and encourage students to reach out to me rather than get frustrated 🙂 All the best Mojomojo Team