Udemy course Sculpting CG Creatures in ZBrush: Tsathoggua by 3dmotive LLC
Sculpting CG Creatures in ZBrush: Tsathoggua is the best Udemy course on the market. With this offer they will be able to greatly improve their knowledge and become more competitive within the Design category. Therefore, if you are looking to improve your Design skills we recommend that you download Sculpting CG Creatures in ZBrush: Tsathoggua udemy course.
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- Author: 3dmotive LLC
- Course rating: 4.8
- Category: Design
- Modality: Online
- Status: Available
- Idiom: English
Abouth 3dmotive LLC
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film – or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!
What the udemy Sculpting CG Creatures in ZBrush: Tsathoggua course teaches?
What you’ll learn Sculpt a complex monster bust using ZBrush Master ZBrush’s features for creating large and small surface details
Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
More information about the course Sculpting CG Creatures in ZBrush: Tsathoggua
For this course, we explore Dynamesh sculpting in ZBrush and we’re continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. We’ll be delving into dyamesh by first adding basic foundational shapes, and then expanding on those foundations to further create the warty details that best fit this frog-like creature. We’ll then use a combination of alphas, layers and several different brushes to achieve all the final details that make up the swampish visage that is none other than Tsathoggua! (Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.