Udemy course Learn to Build Wood Shaders with Substance Designer by 3dmotive LLC
Learn to Build Wood Shaders with Substance Designer is the best Udemy course on the market. With this offer they will be able to greatly improve their knowledge and become more competitive within the Development category. Therefore, if you are looking to improve your Development skills we recommend that you download Learn to Build Wood Shaders with Substance Designer udemy course.
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- Author: 3dmotive LLC
- Course rating: 3.5
- Category: Development
- Modality: Online
- Status: Available
- Idiom: English
Abouth 3dmotive LLC
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film – or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!
What the udemy Learn to Build Wood Shaders with Substance Designer course teaches?
What you’ll learn Create wood in Substance Designer Properly create textures using the PBR workflow Make a procedural texture in Substance Render a texture in Marmoset Toolbag 3
Learn how to create a procedural wood texture in substance designer
More information about the course Learn to Build Wood Shaders with Substance Designer
In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There’s a lot of Substance goodness to absorb here, so don’t miss this one! More about the Instructor: Emiel Sleegers is 20 years old and originally from The Netherlands, currently located in the UK. He’s a 3d environment artist working in the game industry and has worked for companies like Playground Games and ubisoft with so far one announced title on his name named: Forza Horizon 3 with another title on the way. He’s a self taught artist who on one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.