Godot Getaway: The Godot Course by Canopy Games

Udemy course Godot Getaway: The Godot Course by Canopy Games

Godot Getaway: The Godot Course is the best Udemy course on the market. With this offer they will be able to greatly improve their knowledge and become more competitive within the Design category. Therefore, if you are looking to improve your Design skills we recommend that you download Godot Getaway: The Godot Course udemy course.

Here you can see Udemy courses linked to: Design.

Course data:

  • Author: Canopy Games
  • Course rating: 4.6
  • Category: Design
  • Modality: Online
  • Status: Available
  • Idiom: English

Download Udemy Course

Abouth Canopy Games

Founded by Michael Bridges and Yann Burrett, Canopy Games delivers high quality game making tutorials with a focus on mastery though play and community engagement.  We’ve been working as online and offline educators for years and are passionate about bringing the best possible courses to people who want to learn new skills.

Godot Getaway: The Godot Course

What the udemy Godot Getaway: The Godot Course course teaches?

What you’ll learn Use the Godot engine to create an online multiplayer 3D cops and robbers driving game in a procedurally generated city! Procedural Generation with Tilemaps Remote Procedure Calls Working with online networking Vehiclebody Nodes Using Godot as part of an indie developer pipeline

Intermediate Techniques for Godot

More information about the course Godot Getaway: The Godot Course

Learn intermediate Godot techniques as we make an online multiplayer car game in a procedurally generated 3D city!  We’ll use GDScript to make a cops-and-robbers game set to a bouncy electro-swing soundtrack using custom made assets from Blender and Ardour. In this course, we’ll be focusing on making a single, large project rather than a bunch of smaller ones.  Our focus will be as much on that game development pipeline as the techniques we’ll be using, and we’ll simulate what it takes to make a small scale indie game from scratch. Some of the things we’ll cover include; Fast 3D gameplay Online multiplayer using direct connection over IP Team play (cops vs robbers) A procedurally generated city Creating city neighbourhoods Procedurally placed props (like lamp posts, traffic cones, parked cars, etc) VehicleBody physics Beacons that respond to the music Simple player customisation that’s persistent between plays A 1930’s inspired aesthetic What’s Godot? Godot is a Free and Open Source game engine that we absolutely love. Yann has already taught a popular and well reviewed course on it on Udemy and both of us really enjoy working with it. It’s available on Windows, Mac and Linux, has separate 2D and 3D pipelines and is generally awesome. The course will be written in Godot’s native GDScript, which is based on python. GDScript is a dynamic language that’s powerful, versatile and quick to work in.

Download Udemy Course