Brief Introduction to Game Design by Lewis Pulsipher

Udemy course Brief Introduction to Game Design by Lewis Pulsipher

Brief Introduction to Game Design is the best Udemy course on the market. With this offer they will be able to greatly improve their knowledge and become more competitive within the Design category. Therefore, if you are looking to improve your Design skills we recommend that you download Brief Introduction to Game Design udemy course.

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Course data:

  • Author: Lewis Pulsipher
  • Course rating: 3.6
  • Category: Design
  • Modality: Online
  • Status: Available
  • Idiom: English

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Abouth Lewis Pulsipher

Dr. Lewis Pulsipher (Wikipedia: “Lewis Pulsipher”; “Britannia (board game)”; “Archomental” ) is the designer of half a dozen commercially published boardgames. His game “Britannia” is described in an Armchair General review “as one of the great titles in the world of games.” Britannia was also one of the 100 games highlighted in the book “Hobby Games: the 100 Best”. He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years of part-time graduate teaching experience. His book “Game Design: How to Create Video and Tabletop Games, Start to Finish” (McFarland) focuses on practical advice for beginning game designers, about how you actually create and complete game designs. He also contributed to the books “Tabletop: Analog Game Design,” “Hobby Games: the 100 Best,” “Family Games: the 100 Best.” His game design blog has been active since 2004, and he is a contributor and “expert blogger” on Gamasutra, the #1 site for professional video game developers. His latest published game is the 2011 reissue with additions of “Dragon Rage,” originally published in 1982. Three new versions of Britannia, including a 90-120 minute version and a diceless version, are forthcoming, as well as several other games from Worthington Publishing and others. His Viking adventure game “Sea Kings” was published by Worthington in August 2015, and the video game “Lew Pulsipher’s Doomstar” on Steam in September 2016. Lew has a Ph.D. in military and diplomatic history from Duke University, from ancient days when degrees in media, computer networking, or game design did not exist–nor did IBM PCs. In 2012 he was a speaker at the East Coast Game Conference, PrezCon, Origins Game Fair, and World Boardgaming Championships. Long ago he was contributing editor for White Dwarf and Dragon magazines, and publisher of various game fanzines. In 2013 he was Industry Insider Guest of Honor at GenCon, and in 2014 is again speaker at the ECGC.

Brief Introduction to Game Design

What the udemy Brief Introduction to Game Design course teaches?

What you’ll learn The general goal is to realistically understand the nature of professional game design Understand what game design is and isn’t Know the best ways to learn how to design games Recognize that there’s nothing magical about game design Understand why you won’t get rich in game design Understand that being an expert game player has nothing to do with game design

The truth about what game design is, what you need to be good at it, and how to start out. No dreams, just facts.

More information about the course Brief Introduction to Game Design

This is a brief introduction to game design by Dr. Lewis Pulsipher (see Wikipedia), designer of several published games (e.g. Britannia), retired teacher (computer networking, later game design and game production), and author of the 2012 book “Game Design: How to Create Video and Tabletop Games, Start to Finish” (McFarland). A much longer and more comprehensive course (“Learning Game Design”) is also available on Udemy. (This course was free in 2013; it has not been free since then.) Comment from LinkedIn: “Fantastic course, Dr. Pulsipher. I’m in school for Game Dev (which, of course, does involve programming), and while my last instructor is a veteran in the field, the textbook didn’t emphasize the required aptitude for Game Design. This one nails it without sugarcoating it.” By Michael Thompson A recent reviewer (Santiago Eximeno) gave the course 3 stars, so I asked him what I could do to improve it. He said: “Your course is fabulous. I have given it 3 stars because it’s a first step. I really enjoy contents but, as its name says, it’s an introduction to game design and I think that a wannabe game designer must continue studying and working on it. So I don’t think that you must improve this course, it’s just that for me is a first step and for that I have given it a 3 stars rate. I’m sure that “Learning Game Design: as a job or a hobby” (I have starting it now) will be great . . .” And it’s certainly true that this course is only a start.

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