3ds Max Fundamentals: 3D Modeling and Look Development by Widhi Muttaqien, S.Kom, MMSI

Udemy course 3ds Max Fundamentals: 3D Modeling and Look Development by Widhi Muttaqien, S.Kom, MMSI

3ds Max Fundamentals: 3D Modeling and Look Development is the best Udemy course on the market. With this offer they will be able to greatly improve their knowledge and become more competitive within the Design category. Therefore, if you are looking to improve your Design skills we recommend that you download 3ds Max Fundamentals: 3D Modeling and Look Development udemy course.

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Course data:

  • Author: Widhi Muttaqien, S.Kom, MMSI
  • Course rating: 4.9
  • Category: Design
  • Modality: Online
  • Status: Available
  • Idiom: English

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Abouth Widhi Muttaqien, S.Kom, MMSI

Widhi is the founder and CEO of several creative based companies. He has master degree in information technology and business management from Bina Nusantara University. Beside doing business he is also a lecturer in computer graphic related disciplines in President University Indonesia and Lasalle College International.

3ds Max Fundamentals: 3D Modeling and Look Development

What the udemy 3ds Max Fundamentals: 3D Modeling and Look Development course teaches?

What you’ll learn How to use 3ds Max in general Understand many important computer graphics concepts Polygonal-based 3D modeling Spline-based 3D modeling Subdivision 3D modeling 3D modeling with precision Look development fundamentals using the Physical material and Arnold renderer Different texturing methods including Procedural shaders, PBR, and Substance Different UV mapping techniques including UV Projection and UV Unwrapping

Master the art of 3D modeling, creating material, PBR texturing, and UV unwrapping using 3ds Max

More information about the course 3ds Max Fundamentals: 3D Modeling and Look Development

In this online course, you will learn the fundamentals of 3D skills using 3ds Max . Including different techniques of 3D modeling , composing materials and textures , and in-depth UV Unwrappin g techniques. This course is designed for beginners to intermediate -level users. So if you have never used 3ds Max before, don’t worry, because the lessons at the beginning of this course are designed just for you. The curriculum is carefully crafted so you can master 3ds Max quickly and yet seamlessly . The curriculum overview You will learn a lot of things in this course. There is just too much to cover in this short description. For more detailed information, you can check the curriculum section . But, just to give you a quick overview of what you will learn. There are a total of 13 chapters in this course outside the introduction chapter. In the first chapter, you will be introduced to 3ds Max’s UI . You will learn different ways to navigate the viewport and utilize the display settings. In the second chapter, you will learn basic object operations such as how to create objects, and how to modify them. You will also learn object selection, object transformation, and so on. In the third chapter, we will focus on scene management. You will learn how to use the “Scene explorer”. Then using layers, groups, etc. Starting from the fourth chapter, we will focus on 3D modeling . In this chapter, you’ll learn polygonal modeling techniques related to each of the sub-object types. We will cover sub-object selection techniques. Then we will also discuss 3D modeling concepts such as “Normal direction” and “Backface culling”, etc. At the end of this chapter, we will have a project modeling a table lamp product called “Atollo”. In chapter five, we will focus on precision modeling techniques. We will start with the basics of measurement units. Learn different snapping features, and then learn various tools for aligning objects, and so on. There are 3 projects in this chapter. First, we will model a stool called “Tamtam”. Then we model a side table product called “Etna”. And on the last project, we will model another side table product called “Lack”. Next, in chapter six, we’re going to build a kitchen counter product called “Werk”. We’ll cover everything from setting up the references. Then modeling the base frame, then the panels, and so on. Until we have a finished model. In chapter 7, we will focus on spline-based modeling techniques. You will learn the basics such as creating, selecting, and converting spline vertices. Then we move on to learn various techniques of spline editing. After that, you will learn how to turn splines into 3D models. There are a total of 7 projects in this chapter alone. First, you will model a simple S letter logo. Then in the next project model a circular classic ornament. And then model a tileable 3D pattern. Then, you will model a vase product called “Echasse”. Then you will create a crown molding object. In the next project, you will model a table lamp product called “Diana”. And then finally you will create a roman column. In chapter 8, we will focus on subdivision modeling techniques which are very useful for creating organic-like objects. And then learn compound-based modeling techniques, which basically combine existing 3D objects to create new ones. There are 3 projects in this chapter. The first project is creating a teacup model. Then the second project is creating a washbasin. In the third project, you will create a stool product called “Alma”. Chapter 9 is a project chapter. In this chapter, we will build a chair product called “Papilio Shell” using subdivision, compound-based modeling techniques, and other related techniques that we have discussed earlier. Starting from chapter 10, we will shift our focus from 3d modeling to look development. In this chapter you will learn the basics of rendering, and how to use the physical material. We are also going to cover different methods of environme…

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